A dark and scary fall through a dangerous forest as an extremely squishy, but brave young boy. The experience created in this black and white world is one that has me absolutely riding the edge of my seat, stopping at every creaky sound terrified that the spider is waiting just beyond the edge of the screen to stake me,…….once again.
Limbo is a great example of a game that does a fantastic job of creating a truly atmospheric game. The sounds mean something, indicating dangers or useful movement possibilities.
Controls in Limbo are simple, you Move with the left stick, Jump with A and B to use Action (push/pull). The difficulty in Limbo arrives not in the controls, but instead the unknown. What this means is you don’t die because you couldn’t time the jump right. You die because you didn’t know you needed to jump until it was too late. Limbo is what I call a “Die to Discover” game. The level comes at you with not nearly enough time to react to the hazards so you die. You then know the next hazard exists so you can prepare. You might get through a few more puzzle before you hit this again, but you will inevitably experience this repeatedly, watching this young boy meet his demise over and over and over.
These are just a sample from the spider alone.
Then there are other hazards.
Here is a segment of me streaming Limbo, I actually think I did fairly well. I impressed myself, well that and I have played before so many of the puzzles were familiar to me. Watch my timidness every single time I have to jump; I have to prepare.
So what does OKG say?
Limbo is only not OKG approved because I can’t stomach killing this kid anymore. While it made me giggle at first, I slowly felt less and less comfortable with it as a whole. So if you aren’t bothered or can even just get past it, it is easy to control and an engaging experience. I will have to find a playthrough on Youtube, because while looking for screenshots, I saw lots of things that made me curious. so if you can play and enjoy, DO it!!!